Recently, Jim and Oli sat down to talk about all things gaming, from favourite soundtracks and controllers to the titles theyâve sunk the most hours into. Rather than reducing games to simple ratings, their discussion focuses on user experience and nostalgia, spanning decades of play. From the chunky keys of the Amiga 500 to modern systems like the Nintendo Switch, they explored how gaming has evolved while still holding onto its magic especially within todayâs indie gaming scene.
The full video to their discussion is linked at the bottom of this page or you can keep reading this blog post to see the highlights of their chat.
Jim reflected on his first gaming experience with the ZX Spectrum +2, fondly remembering âa little natty cassette drive attachedâ a notable console which weâre sure for many old-school gamers like us, this will be an instantly recognisable image. The conversation soon moved to other classics, including the Amiga 500 and classic titles such as The Secret of Monkey Island and Sensible World of Soccer. Jim admitted he spent countless hours playing them in his youth, joking that heâd be âso embarrassed if you had the ⊠metrics of how many hours youâve sunk into somethingâ the way you can with modern games.
Image © Dorothy
When asked about his favourite console, Oli chose the Nintendo GameCube, describing its small discs as âvery futuristicâ and a sharp contrast to other console models available at the time. For both Oli and Jim, these consoles represented more than just a console, it helped define an exciting era in their life.
Image © Dorothy
Jimâs choice, however, was more âcontroversialâ (so he claims). He named the Nintendo Switch as his all-time favourite console. While it may be a more modern phenomenon, his reasoning was heartfelt he says âI just I just love it. It's just great. And now I'm playing games with my kids and seeing the joy that they're getting from the Switchâ. Oli however asks Jim, âhad your kids been older or you not had kids, would it be a different console?â and there is an honourable mention to the classic PS2 console describing it as âamazingâ and compares gameplay on it to âwatching moviesâ, similarly, to sharing the joy with his own kids he said, âI kept calling my parents and going "Oh my god, look at this. It's like a It's like a movie playingâ. In a sense, that sentiment sums up what this discussion reinforces, games arenât just entertainment, theyâre designed to make memories which connect different people and generations.
Moving onwards, the focus shifts towards actual games as opposed to consoles, both were asked what they think is the most under appreciated game is.Â
Jim begins by discussing âJourneyâ, sharing his thoughts on how it was âso ahead of its time and so movingâ, Although he acknowledges that it is âso simpleâ he believes this plays into the games advantage. He calls it âincredibleâ, adding that he âdoesnât hear people talk about it enoughâ.
Meanwhile, Oli chooses a completely different style of game, Dragon Warrior Monsters, which he recalls playing on the Game Boy, He compares the game to PokĂ©mon in the sense that the aim was to âcaptureâ monsters and breed them. Similarly to Jim it is clear to see that Oli shares a passion, for a game designed with a simple concept, but one which has long lasting impression on players.Â

The conversation moves on with questions like favourite game soundtrack? Jim picks Xenon 2 Megablast, while Oli chooses the iconic Tony Hawke Pro Skater 2 which describes as being known for playing âpre-existing songsâ and âpop-punkâ- which pretty much sounds like a Dorothy playlist!
The bulk of the conversation relates to the hardest game both have played. Oli kicks the discussion off with a niche indie game âBaba is Youâ designed by Avri Tekari. He says it is âreally smartâ as the goal is to âpush words around to make new phrases which then control the mechanics of the gameâ-sounds super complicated right?!
Jim, however, finds FIFA - a classic and fan favourite in the gaming community- really hard. Claiming âeverybody who has played more than once will be able to beat meâ and admits that he âjust doesnât know how people put the combos togetherâ. In comparison to a similar football stimulation game Pes (Pro Evolution Soccer) Jim said he felt a bit lost as the âpitch was just too differentâ.
The conversation leads to the next question: what game both have played most? Oli leads by discussing indie game âRustâ, which features on our Stamp Sheets: Indie Video Games print, claiming to have played the game for around an impressive â260 hoursâ in total.
The conversation then loops back to football simulation-style games as Jim shared that he was âobsessively consumedâ with âFootball Managerâ, âto the point where like the players were almost too real for me and I'd be I'd be walking to work, conducting player interviews in my head with imaginary players. And they would also give me encouragement because at that stage I was trying to get fit. So, like when I was feeling terrible running, they'd be like they wouldn't have given up now would they?â Itâs fair to say that game successfully captured Jimâs imagination, whether he liked it or not!
Image © Dorothy
Both go on to discuss award winning game Claire Obscur: Expedition 33 (2025) and The Legend of Zelda: Tears of the Kingdom (2023) when asked what titles they would like to be new additions to our Classic Games Print. Although Oli suggests you would have to swap out The Legend of Zelda: Breath of The Wild, Jim jokingly suggests that he think it would be fair to add all The Legend of Zelda games on.
The chat is rounded up by asking what their favourite indie video games are off our New Stamp Sheets: Indie Video Games print, without hesitation Oli says Inscyrption and after some (long) thoughts Jim concludes his all-time favourite is Journey but Inside comes as a close second. Itâs fair to say that Indie games remind both Jim and Oli why they started playing in the first place, theyâre fun and sometimes rough around the edges but full of ideas you wonât find in mainstream titles. In a way, for Jim and Oli some modern indie games feel closer to those early Amiga and GameCube days, itâs exciting to know that the creative spark in gaming hasnât disappeared, itâs just moved into different corners of the industry and we love it!
Our New Stamp Sheets: Indie Video Games print aims to celebrate smaller teams of developers who are experimenting in the gaming world, who are willing to try something strange just because they can (a bit like us really).Â
You can check out the full discussion in the video below.
Our New Stamp Sheets: Indie Video Games is available from here, and the full collection of our full collection of gaming prints and products is available here.
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